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DreamWorks Animation

Los Angeles

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About Me

Lighting Supervisor and Technical Director with over 10 years of experience designing and deploying scalable animation pipelines for world-class studios. Known for a creative problem-solving approach and rapid adaptability, I thrive on deconstructing complex problems and engineering the tools necessary to overcome them. I bridge the gap between creative goals and technical execution, developing robust Python frameworks and tools that empower hundreds of artists globally.

Experience

DreamWorks Logo

DreamWorks Animation

Lighting & Compositing Department Supervisor

Nov 2017 - Current

✅ Responsibilities

  • Overseeing technical architecture, pipeline strategy, and quality standards for Lighting & Comp on all DreamWorks TV productions.
  • Engineering robust object-oriented Python libraries which supercharge our development iteration speeds.
  • Designing and developing Python-based software and tools deployed to hundreds of artists globally, utilizing PyQt, USD, ShotGrid, etc.
  • Utilizing my deep knowledge of DCCs such as Maya, Houdini, Nuke, Unreal Engine, etc to realize new and creative workflows.
  • Bridging communication between internal teams and vendors to align technical solutions with creative goals and ensure efficient production workflows.
  • Managing an in-house team of lighting artists and TDs on day-to-day tasks and long-term R&D projects.

📈 Key Projects

  • Developed a USD backed, sequence based lighting and rendering pipeline in a game engine for episodic production.
  • Aligned multiple departments codebases to use our core libraries, greatly cutting down on similar and duplicate code.
  • Transitioned the studio from a legacy color pipeline to ACES with OCIO along with P3 and HDR.
  • Brought hundreds of thousands of lines of legacy code up to modern development standards including PEP8, logging, Python 3 compatibility, unit testing, etc.

🏆 Awards

  • Advancing the DWATV Animation Pipeline award for my creation of the Lighting Handoff Tool which automated all steps in between Animation and Lighting.
  • DreamWorks TechCon Team Initiative Award for my work on the DreamWorks TV Game Engine Pipeline.
Doodle Pictures Studio Logo

Doodle Picture Studio

Lighting Technical Artist

Aug 2015 - Aug 2017

  • Lighting, rendering, and compositing for various LEGO projects including story animations, product features, and key visuals.
  • Look development, sequence lighting, and shot lighting with Maya, Redshift, and Fusion.
  • Designed creative solutions for problems that arose in production such as memory limitations, volumetric rendering issues, etc.

Education

Cogswell College <Logo></Logo>

Cogswell College

BA Digital Arts and Animation

2011 - 2015

  • Worked on student film projects including Trouble Brewing.
  • Lead a team of artists on MediaWorks projects where we pitched and delivered short video projects for real world clients.

Skills

Software

Languages

Development

Libraries

Technologies

Highlights

Reel

Blog