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DreamWorks Animation

Los Angeles

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About Me

Lighting Pipeline Supervisor and Technical Director with over 10 years of experience designing and deploying scalable animation pipelines. Known for creative problem-solving, rapid adaptability, and relentless optimism, I thrive on deconstructing complex problems and engineering the tools needed to solve them.

Experience

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DreamWorks Animation

Nov 2017 - Present

Lighting & Compositing Supervisor

Aug 2026 - Present

  • Leading the creative and technical direction of Lighting, Compositing, and FX for an unannounced DreamWorks Television series, establishing the visual language and maintaining quality across production.
  • Partnering closely with executive producers, creative executives, directors, art director, and other leadership to translate the show’s artistic vision into compelling final imagery.
  • Developing lighting strategies, workflows, and visual standards that balance creative ambition with the realities of an episodic production schedule.
  • Leveraging a strong technical and pipeline background to identify opportunities for automation, tooling, and workflow improvements that allow artists to spend more time focused on creative work.
  • Collaborating with production and technical teams to anticipate bottlenecks, solve complex production challenges, and keep the show running efficiently.
  • Working with internal teams and partner studios to communicate creative expectations, review work, and maintain a consistent visual bar throughout production.

Lighting & Compositing Department Supervisor

Jun 2022 - Aug 2026

  • Oversaw technical architecture and pipeline strategy for Lighting & Compositing across all DreamWorks Television productions.
  • Managed a diverse in-house team of lighting artists and TDs on day-to-day tasks and long-term R&D projects.

Lead Lighting & Compositing TD

Feb 2019 - Jun 2022

  • Trained, onboarded, and mentored new Lighting Artists and TDs.
  • Traveled to partner studios around the world to train them on our pipeline and lighting workflows.

Lighting & Compositing TD

Nov 2017 - Feb 2019

  • Designed and developed Python-based software and tools deployed to thousands of artists globally, utilizing PyQt/PySide, USD, Rez, Git, SG, OCIO, OIIO, and more.
  • Utilized my deep knowledge of DCCs such as Maya, Houdini, Nuke, Unreal Engine, and Photoshop to realize new and creative workflows.
  • Collaborated with the Editorial and Post teams to ensure smooth media ingest and final-picture workflows, including ACES, WCG, HDR, OpenEXR, and related technologies.
  • Juggled many tasks across multiple active productions, proactively solving problems before they arose and triaging issues as they were reported.
  • Engineered robust object-oriented Python libraries that significantly reduced development iteration time and increased efficiency.
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Doodle Picture Studios

Lighting Technical Artist

Aug 2015 - Aug 2017

  • Lighting, rendering, and compositing for LEGO projects including story animations, product features, and key visuals.
  • Look development, sequence and shot lighting with Maya, Redshift, and Fusion.
  • Designed creative solutions for problems that arose in production such as memory limitations, volumetric rendering issues, and caching workflows.

Awards

DreamWorks Animation

  • DreamWorks Technology Champion Award (2026) for TV Lighting & Pipeline. "Awarded to an individual who, through their ideas and actions, has significantly enhanced and advanced the DreamWorks cultural values within our technical community."
  • DreamWorks TechCon Team Initiative Award (2024) for my work developing the first DreamWorks TV Game Engine Pipeline for series production on Be@rbrick
  • Advancing the DWATV Animation Pipeline (2019) award for my creation of the Lighting Handoff Tool which automated the Animation to Lighting handoff.

Education

Cogswell College <Logo></Logo>

Cogswell College

BA Digital Arts and Animation

2011 - 2015

  • Worked on student film projects including Trouble Brewing.
  • Lead a team of artists on MediaWorks projects where we pitched and delivered short video projects for real world clients.

Reels

Skills

Software

Languages

Development

Libraries

Technologies

Highlights

Blog