About Me
Lighting Pipeline Supervisor and Technical Director with over 10 years of experience designing and deploying scalable animation pipelines. Known for creative problem-solving, rapid adaptability, and relentless optimism, I thrive on deconstructing complex problems and engineering the tools needed to solve them.
Experience

DreamWorks Animation
Lighting & Compositing Department Supervisor
Nov 2017 - Current
✅ Responsibilities
- Overseeing technical architecture, pipeline strategy, and quality standards for Lighting & Comp on all DreamWorks TV productions.
- Engineering robust object-oriented Python libraries which supercharge our development iteration speeds.
- Designing and developing Python-based software and tools deployed to hundreds of artists globally, utilizing Qt, USD, Flow PT, Git, Docker, ffmpeg, OIIO, OCIO, etc.
- Utilizing my deep knowledge of DCCs such as Maya, Houdini, Nuke, Unreal Engine, etc to realize new and creative workflows.
- Bridging communication between internal teams and vendors to align technical solutions with creative goals and ensure efficient production workflows.
- Managing an in-house team of lighting artists and TDs on day-to-day tasks and long-term R&D projects.
📈 Key Projects
- Developed a USD backed, sequence based lighting and rendering pipeline in a game engine for episodic production.
- Aligned multiple departments codebases to use our core libraries, greatly cutting down on similar and duplicate code.
- Transitioned the studio from a legacy color pipeline to ACES with OCIO along with P3 and HDR.
- Brought hundreds of thousands of lines of legacy code up to modern development standards including PEP8, logging, Python 3 compatibility, unit testing, etc.
🏆 Awards
- DreamWorks Technology Champion Award (2026) for TV Lighting & Pipeline. "Awarded to an individual who, through their ideas and actions, has significantly enhanced and advanced the DreamWorks cultural values within our technical community."
- DreamWorks TechCon Team Initiative Award (2024) for my work developing the first DreamWorks TV Game Engine Pipeline for series production on Be@rbrick
- Advancing the DWATV Animation Pipeline (2019) award for my creation of the Lighting Handoff Tool which automated the Animation to Lighting handoff.

Doodle Picture Studio
Lighting Technical Artist
Aug 2015 - Aug 2017
- Lighting, rendering, and compositing for various LEGO projects including story animations, product features, and key visuals.
- Look development, sequence lighting, and shot lighting with Maya, Redshift, and Fusion.
- Designed creative solutions for problems that arose in production such as memory limitations, volumetric rendering issues, etc.
Education

Cogswell College
BA Digital Arts and Animation
2011 - 2015
- Worked on student film projects including Trouble Brewing.
- Lead a team of artists on MediaWorks projects where we pitched and delivered short video projects for real world clients.